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How Do I Add Star Citizen On Steam

Star Citizen does not have official VR support currently. However, Chris Roberts has said that VR support will somewhen come. I personally agree with their official stance to hold back on VR development right now. They are nonetheless developing the core game engine and implementing VR now will mean that information technology will go on breaking over again with each major patch and additional resource will have to be spent to fix it.

I wish it wasn't similar that because space sims are Amazing in VR. Elite looks absolutely stunning. In terms of ambient, atmosphere and the wow-factor, no terrestrial game can come close to the awesomeness of infinite.

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Best VR Headsets for Star Citizen

To exist honest, its a chip early to think about the best VR headsets for Star Citizen. We would probably take a few more generations of VR tech earlier SC officially supports VR. Just its still an awesome experience and my summit recommendation for all sims are pretty much the same.

Best Premium VR Headset:


HP Reverb G2


  • Loftier resolution of 2160x2160 per eye
  • Unmatched clarity to read all the dials, gauges and radar on your shipping
  • 90Hz display, decent vertical and horizontal FoV
  • Comfy for long flights, moving your head around


Reverb-G2

The Reverb G2 offers unmatched resolution but you will need a pretty powerful PC to run it. Its my go-to for all space and flight sims.

Best Mid-Range VR Headset:


Oculus Quest ii


  • High resolution of 1832 x 1920 per middle
  • Easy setup, comfy, nifty tracking
  • Value for money


Quest2

The Quest 2 is astonishing value. I am still shocked by how just how much they managed to pack into such a reasonably priced package.

How to run Star Denizen in VR?

UPDATE: CIG has added Easy Anti-Cheat to Star Citizen which prevents VorpX integration. There are some work arounds but it'south not as good so I dont recommend it for now.

Step 1 – Downloading and setting up VorpX

Offset thing you need is VorpX which is a paid tool. VorpX is a third party paid tool that enables VR for many games including Star Citizen. Go to the generals tab in the settings and you can choose betwixt oculus and SteamVR (Reverb and other WMR headsets will as well use SteamVR).

Go to in-game keybindings and Annotation down the keys for edgepeek and VorpX In-game menu. Yous will be using them quite a lot. Might even want to set them yourself to something that you lot tin can use easily while in VR (similar Home, Cease or even extra mouse buttons). Edgepeek essentially makes the screens end moving and is helpful in menus. Also notation the central for centering position tracking which basically resets VR position in game.

Step 2 – Let'due south try it out!

Showtime VorpX and then start the game. You should run across VR running in your headset and can at present brainstorm the tweaking. Yes, its that elementary to set upwards only the real effort comes in the tuning. When yous first start, you might get a message like this one:

Open up the in-game bill of fare using any key you assigned to it in Step1. Set 3D Reconstruction mode as Geometry. Go to Star Citizen's settings and plough on TrackIR tracking. VorpX will use your headsets movements and feed it to the the game every bit TrackIR movements. Yous don't actually need TrackIR.

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Step 3- Tweaking FoV & Resolution

At this betoken, VR should be running and looking ok except for the Field of View (FoV) and resolution. You lot meet the max filed of view that you can set in Star Citizen depends on your monitor'south resolution. If you have an ultrawide monitor (21:ix) similar me, you should be able to gear up FoV up to 115 degrees correct off the bat. But if you have a 16:9 monitor, and then you may need to change the resolution to increase FoV to lucifer your headset. Virtually VR headsets have a resolution of between 105-115 degrees.

If you want to mess around with the FoV, this is how you do it. Outset, we must create a user.cfg file. Go to where Star Denizen is installed (something like D:\Roberts Space Industries\StarCitizen\LIVE) and create a new text file. Put the post-obit text inside that file and rename that file to user.cfg:

r_Width=2100
r_Height=900

This step is necessary to ensure you can increase the Field of View in the game. This is not the actual resolution of the headset, which comes afterward.

Next, you need to go into Nvidia Control panel (or AMD equivalent and create some custom resolutions). Start resolution to create is 2100×900. This i is needed to enable larger FoV. Yous volition as well need to create another resolution and this 2d resolution is the ane that you are actually going to play with and depends on your VR headset.

A user on Spectrum recommended some of these values but feel gratis to exam with different values:

  • HP Reverb/ Reverb G2: 2160 x 2160 and utilise FOV of 115 in the game (this is what I am using)
  • Index : 2160 x 2160 and utilise FOV of 114 in the game
  • Pimax 8KX:  2100 x 1500 and use FOV of 138 in the game
  • HTC Vive: 2180 x 2220 and FOV of 113 in the game
  • HTC Vive Pro: 2140 x 2150 and use FOV of 110 in the game
  • Rift Southward/ Oculus Quest one: employ 2080 ten 2000 and FOV of 115 in the game
  • Oculus Quest 2: 2080 x 1960 and employ FOV of 114

There is no limit to how much you can tweak and various users share their best settings on the official forums in threads like this i. One time you have set these up, start the game again and choose the resolution in the graphics settings. Continue in mind these resolutions are rather high and will be very functioning intensive. If you are struggling with operation, simply reduce these values merely keep the ratio more or less the same.

Is VR worth information technology for Star Citizen?

While its still possible to play Star Denizen in VR using some third-party tools, there are performance issues even on high terminate systems. I tried VR for Star Denizen and here are my thoughts:

  1. The game has tremendous potential in VR. I believe space sims are inherently awesome in VR and what I take tried then far, does look gorgeous. My favorite thing to practise right now is flying betwixt hills and mountains and driving around in a Cyclone. The caves look skilful too, merely I don't like the locomotion (more on this afterwards).
  2. Star Citizen has iffy performance even in second right now., simply a lot of those problems are server side issue instead of graphical engine problems. What that mean sis upping the resolution for VR will have some impacts, but the master clogging is still on the server side.  Of course, your PC specs matter here a lot and then check out my hardware guide for SC.
  3. You will have to purchase a 3rd-party software and volition need to make some modest changes here and there. Don't expect it to run flawlessly.
  4. Each major SC patch causes some issues and ofttimes times improves things as well. So you may need to keep tweaking things. I will attempt to go on this guide updated.
  5. The environment looks pretty cool but there are some problems with FoV and graphical glitches. But if you really an SC + VR enthusiast, get for it! The scale of the ships is pretty amazing.
  6. Locomotion is my biggest utilize. Games like Aristocracy or DCS or Dirt Rally don't take to bother with locomotion since you are seated. But it can really be quite an annoyance in beginning person games because it feels quite unnatural and tin can even induce nausea. Some people have better feel using rudder pedals to simulate walking so if you accept a set, map them to walking and run into if information technology feels amend.
  7. If y'all have bad performance, try loading into Arena Commander instead of the PU. That'due south an old trick of mine and I practise it whenever each of my new ships is released to try it out at a glorious 120 FPS! Luckily, the same operation benefits employ to VR equally well.
  8. SC VR is far from perfect. But I take spent dozens of hours in other VR games like Aristocracy, DCS and MS Flying Sim to get VR to run properly as well. Information technology'southward a new tech and it reminds me of PC gaming in the 1990s. It was the wild westward and you had to scour the internet for the right tools and tinker with settings. That is where we are with VR right now, and I frigging dear it.

STAR CITIZEN sign-upward Bonus!


Become 5,000 UEC extra (in-game cash) using this sign-up link or lawmaking: STAR-BX2G-7NDL

Related Manufactures

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  • Star Denizen Beginner's Guide
  • Star Citizen Best Joystick/ HOTAS/ Controller
  • Star Denizen Often Asked Questions
  • Star Denizen Best Starter Ships & Packs
  • Star Citizen Referral Code

Gary (Flanker)

Gary has been "difficult landing" into runways and driving his Mitsubishi Evo off of cliffs since the early 2000s. These days, he spends most of his precious hobby time with his favorite flying, racing and space simulations in VR.He besides has an Engineering Degree in Computer Science which helps a lot with his obsession with optimizing PC hardware like CPUs, Graphics Cards, VR Headsets, HOTAS, Racing Wheels etc. for high finish sims.

How Do I Add Star Citizen On Steam,

Source: https://www.gamersbynight.com/star-citizen-vr-support/

Posted by: stewartworge1974.blogspot.com

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